《聖域2 墮落天使》物品屬性一覽
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一般屬性(灰、白、藍、黃屬性)
A-C
"Attribute Name" +X |
所示屬性+X(共6種Attribute) |
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"Combat Art" +X |
所示CA級別+X(共90種CA) |
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"Skill Name" +X |
所示技能+X(共67種skill) |
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Absorption warding energy(opponent) -X% |
敵方的護盾能量-X% |
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All Skills +X |
所有技能+X |
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Aspect: "Name" +X |
所示派系的CA級別+X |
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Attack Speed +X% |
攻擊速度+X% |
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Attack Value +X |
命中值+X |
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Block Chance: Close Combat +X% |
格擋近戰攻擊的幾率+X% |
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Block Chance: Combat Arts +X% |
格擋CA的幾率+X% |
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Block Chance: Knock back +X% |
格擋擊退的幾率+X% |
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Block Chance: Projectiles +X% |
格擋發射物(遠程攻擊,部分法術可能也算,待測)的幾率+X% |
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Block Chance: Root +X% |
格擋定身效果的幾率+X% |
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Casting Speed +X% |
CA施展速度+X%(WIKI:多個此種屬性不累加,僅取最大值) |
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Combat Art range +X% |
CA射程+X% |
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Chance for critical hits +X% |
致命一擊幾率+X% |
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Chance for Double Hit +X% |
增加一次額外攻擊機會的幾率+X% |
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Chance for secondary damage effect +X% |
觸發附加效果(虛弱、燃燒、冰凍、中毒)的幾率+X% |
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Chance to banish undead +X% |
使亡靈不能復合(或同時有對亡靈造成即死效果,待測)的幾率+X%(參考44樓) |
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Chance to disregard armor +X% |
攻擊無視敵人護甲的幾率+X% |
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Chance to evade +X% |
躲閃幾率+X% |
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Chance to fear opponents away +X% |
使敵人逃跑的幾率+X% |
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Chance to find valuables +X% |
找到高級裝備的幾率+X% |
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Chance to halve regeneration time +X% |
CA回覆時間減半的幾率+X% |
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Chance to hit additional opponents +X% |
攻擊時對一個額外目標造成傷害的幾率+X% |
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Chance to slow opponents by X% |
一定幾率使敵人減速X% |
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Chance to stun opponents +X% |
擊暈敵人的幾率+X% |
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Chance to inflict open wounds +X% |
造成傷口(流血)的幾率+X% |
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Chance to inflict deep wounds +X% |
造成大傷口(暫時降低MaxHP)的幾率+X% |
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Chance to inflict serious wounds +X% |
造成重傷的幾率+X%(暫時降低MaxHP?待證實) |
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Chance to inflict deadly wounds +X% |
造成致命傷的幾率+X%(降低MaxHP?待證實) |
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Chance to knock back opponents +X% |
擊退敵方的幾率+X% |
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Chance to pierce +X% |
遠程攻擊穿透敵人的幾率+X% |
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Chance to reflect: Close Combat +X% |
反彈近戰攻擊的幾率+X% |
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Chance to reflect: Combat Arts +X% |
反彈CA的幾率+X% |
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Chance to reflect: Projectiles +X% |
反彈發射物(遠程攻擊,部分法術可能也算,待測)的幾率+X% |
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Chance to reflect: Stun +X% |
反彈眩暈效果的幾率+X% |
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Chance to unseat opponent +X% |
將敵人打下坐騎的幾率+X% |
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Chance that opponents cannot evade attacks +X% |
敵人無法躲閃的幾率+X% |
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Combat Art Skills +X |
所有CA技能+X |
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Combat Values +X |
命中值與防禦值同時+X |
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Damage +X% |
傷害+X% |
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Damage against Undead +X% |
對亡靈造成的傷害+X% |
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Damage of enraged players +X% |
HP小於25%時造成的傷害+X% |
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Defense Value +X |
防禦值+X |
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Defensive Skills +X |
所有防禦技能+X |
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Detrimental magic effects -X% |
有害魔法效果-X% |
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Duration of potion effects +X% |
藥劑持續時間+X% |
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Experience per kill +X% |
殺怪獲得的經驗值+X% |
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General Skills +X |
所有普通技能+X |
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Hitpoint Regeneration +X/s |
生命回覆速度+X/s |
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Healing +X% |
生命值+X% |
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Leech Life from opponents +X% |
生命偷取+X% |
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Life Leeched per hit +X |
命中時偷取生命+X |
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Light range +Xm |
照明範圍+Xm |
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Max. Hitpoints +X |
生命上限+X |
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Neutralize damage over time X |
中和DOT傷害X |
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Offensive Skills +X |
所有攻擊技能+X |
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Opponent's attack value -X% |
敵方命中值-X% |
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Opponent's chance to evade -X% |
敵方躲閃幾率-X% |
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Opponent's chance to reflect melee damage -X% |
敵方反彈近戰攻擊幾率-X% |
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Opponent's defense value -X% |
敵方防禦值-X% |
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Opponent level for deathblow +X% |
對HP少於X%的敵人造成雙倍傷害 |
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Ranged Defense Value +X |
針對遠程攻擊的防禦值+X |
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Regeneration Penalty +/-X% |
CA回覆時間+/-X% |
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Regeneration Penalty from Buffs -X% |
因開啟Buff而增加的CA回覆時間-X% |
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Regeneration Time -X% |
CA回覆時間-X% |
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Regeneration Time: "Aspect" -X% |
所示派系的CA級別回覆時間-X% |
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Regeneration per hit +Xs |
命中時CA回覆時間減少Xs |
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Run Speed +X% |
移動速度+X% |
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Shield Regeneration +X% |
能量護盾充能速度+X% |
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Speed |
速度(需要armor lore、sword lore等將其解鎖後變為attack speed、casting speed等) |
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Spell Intensity +X% |
法術強度+X% |
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Spell Resistance +X% |
法術抗性+X% |
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Selling Price +X% |
售價+X% |
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Visibility Range +X% |
視野+X% |
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特殊屬性(金色屬性)
Faster Increase of Survivial Bonus +X% 生存獎勵增長速度+X%
傷害類型屬性
註:下文中TYPE指傷害類型(物理、魔、火、冰、毒);type指傷害類型的附加效果(無、虛弱、燃燒、冰凍、中毒)
Armor: TYPE +X% |
針對TYPE的護甲值+X% |
Armor +X TYPE |
針對TYPE的護甲值+X |
Opponent's chance to type -X% |
被敵方造成type的幾率-X% |
Chance for type +X% |
造成type的幾率+X% |
Conversion Physical to TYPE +X% |
將物理傷害的X%轉化為TYPE傷害 |
Damage: TYPE +X% |
TYPE傷害+X% |
Damage mitigation: TYPE +X% |
受到的TYPE傷害-X% |
Damage over time: TYPE -X% |
受到的TYPE型DOT傷害-X% |
Opponent's armor: TYPE -X% |
敵方TYPE護甲值-X% |
在這之前我們先來說說聖域2的武器和裝備吧
在聖域2中如何評價一個裝備的好壞呢?按照D2的標準?按照TQIT的標準?答案是可以 。
但是差別還是很大的。那評價聖域2裝備的標準是什麼呢,答案是「孔」。
當一件暗金或者是一件綠裝當它們無孔或者有一至兩個孔的時候面對一件擁有三個或更多孔的白裝或黃裝的時候完全是被拋棄的命運。究其根源也就是鐵匠造 成的。我們都知道,NPC鐵匠和我們自己的鐵匠技能都可以在裝備上鑲嵌符石、戒指、項鏈、工藝。而且槽位分別為青銅 白銀 黃金 傷害類型這4種孔。黃金最好 白銀次之 最差就是青銅,因為黃金可以鑲嵌所有的東西,而白銀不能鑲嵌項鏈,青銅只能鑲嵌符石和工藝。 而且黃金孔可以大幅度的提升鑲嵌的額外獎勵。
「孔」的作用解釋之後就是我們的重頭戲----鐵匠技能。
大家都知道 NPC的鐵匠可以鑲嵌 而且價格不菲 那麼我們自己學習的鐵匠技能究竟和NPC有什麼區別呢 首先是價格,從鐵匠技能的簡介裡可以看到首先是減少價格,其次就是玩家的鐵匠技能的取出鑲嵌物品,這個功能是NPC所沒有的。再有也是最重要的一點,在鐵 匠技能中沒有寫出的,強化 退火 磨尖這三個屬性的提升,以NPC來說鐵匠來說強化(重擊+2.0% 戰績回覆-8.2%) 退火(護甲+8.8% 防禦值+9.6%) 磨尖(傷害+9.8% 攻擊值+9.6%)的附加屬性是一定的 不會出現變化。而玩家的鐵匠技能是會隨著技能的提升而產生變化,昨天晚上因為不能坐下來安心的玩所以通過修改balance.txt文件搞了一個120的 狗狗來研究鐵匠技能,我把鐵匠技能加到了120點(聖域2的技能不能超過自身等級),發現在120點鐵匠技能的時候光是磨尖一項就比NPC的高出了一倍 多...............百分比的提升永遠是一件恐怖的東西啊..........
還是哪句話 如果我有一件無孔或少孔的暗金裝備,一件多孔的白裝或黃裝 那我會毫不猶豫的把暗金裝備丟倉庫 因為多孔的裝備通過玩家自身的鐵匠技能進行一系列的深加工之後那屬性是完全壓制暗金裝備的。當然了.........這裡排除NPC的鐵匠....... 誰叫他們學藝不精呢............
再來說我們的交易技能。它和鐵匠技能是息息相關的,只學鐵匠不學交易那簡直就是駕照在手不會踩油門。同樣 只學交易不學鐵匠也是一樣的...........
我們學了鐵匠技能之後需要加工裝備 戒指 項鏈等物從哪裡來呢?NPC掉落太飄渺了,還是刷商店來的實在,在個商人離復活石近的村子刷吧。
有 人會說聖域2的首飾太垃圾了 我說你錯了 你現在玩的要麼是青銅 要麼是白銀難度,等你到了白金或者是鈮金難度再看看 那些BT屬性只有你想不到的.........鈮金難度全技能+15的首飾從NPC那刷能刷出一車來.......這樣的首飾有一個是什麼概念?那就是恐怖
待續…
Combat Art Skills戰技
這個地方呢其實就有點像是其他RPG的技能和魔法的感覺,下面列出的是每個角色都會有的基本技能哪每一個職業又有不同的特殊技能。哪因為我沒有哪麼多時間去一個個試玩所以在這邊只列出基本技能但是請大家記得每個角色總共只能夠選10個技能(包括了職業技能跟下面的基本技能)
Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65.
獲得新技能的級別:2, 3, 5, 8, 12, 18, 25, 35, 50, 65
Between level 1-4 One skill point is gained per level up.
1- 4級時,每次升級獲得1個技能點
Between level 5-11 Two skill points are gained per level up.
5-11級時,每次升級獲得2個技能點
Between level 12-24 Three skill points are gained per level up.
12-24級時,每次升級獲得個3技能點
Between level 25-49 Four skill points are gained per level up.
25-49級時,每次升級獲得個4技能點
Between level 50-200 Five skill points are gained per level up.
50-200級時,每次升級獲得個5技能點
During their adventure players gain a total of 911 skill points. ((3 * 1) + (7 * 2) + (13 * 3) + (25 * 4) + (151 * 5) = 911)
全部技能總共可以獲得911點
Ancient Magic:Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
先祖魔法:增加法術傷害
75級獎勵:降低敵方法術抗性
Primary skill choice for: None
為以下職業的主技能:無
Secondary skill choice for: Dryad, High Elf, Shadow Warrior
為以下職業的副技能:Dryad, High Elf, Shadow Warrior
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Combat Discipline:Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
戰鬥訓練:提高Combo(組合技)的恢復速度,每個Combo中可組合的技能數增加到3個,同時小幅增強CA(戰技)傷害
75級獎勵:每個Combo中可組合的技能數增加到4個,同時增強所有激活的效果
Primary skill choice for: None
為以下職業的主技能:無
Secondary skill choice for: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
為以下職業的副技能:Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardia
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Concentration:Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
集中:提高所有CA的恢復速度,同時BUFF欄位增加到2個
75級獎勵:顯著提高所有CA的恢復速度,同時BUFF欄位增加到3個
Primary skill choice for: Dryad, High Elf, Seraphim
為以下職業的主技能:Dryad, High Elf, Seraphim
Secondary skill choice for: Inquisitor, Shadow Warrior, Temple Guardian
為以下職業的副技能:Inquisitor, Shadow Warrior, Temple Guardian
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Offensive Skills:
Damage Lore:Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
攻擊知識:增加附加效果(燃燒、冰凍、削弱、中毒)的觸發幾率
75級獎勵:增加附加效果的作用和持續時間
Primary skill choice for: Inquisitor
為以下職業的主技能:Inquisitor
Secondary skill choice for: Dryad, High Elf, Shadow Warrior, Seraphim, Temple Guardian
為以下職業的副技能:Dryad, High Elf, Shadow Warrior, Seraphim, Temple Guardian
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Dual wield:Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
雙武器:允許同時使用兩把單手武器,提高兩把武器的Attack Value(AV,命中值)和Attack Speed(AS,攻擊速度),可以使用高於自己等級的副手武器。以上效果將覆蓋掉其他武器技能的效果
75級獎勵:增加雙倍攻擊的幾率
Primary skill choice for: Inquisitor
為以下職業的主技能:Inquisitor
Secondary skill choice for: Shadow Warrior, Seraphim, Dryad
為以下職業的副技能:Shadow Warrior, Seraphim, Dryad
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Hafted Weapons:Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
斧與錘:提高使用斧與錘時的AV和AS,可以使用高於自己等級的斧與錘
75級獎勵:增加雙倍攻擊的幾率
Primary skill choice for: Inquisitor, Shadow Warrior, Temple Guardian
為以下職業的主技能:Inquisitor, Shadow Warrior, Temple Guardian
Secondary skill choice for: None
為以下職業的副技能:無
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Magic Staffs:Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
法杖:提高使用法杖時的AV和AS,可以使用高於自己等級的法杖
75級獎勵:增加雙倍攻擊的幾率
Primary skill choice for: High Elf, Inquisitor
為以下職業的主技能:High Elf, Inquisitor
Secondary skill choice for: None
為以下職業的副技能:無
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Pole Arms:Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
長柄武器:提高使用長柄武器時的AV和AS,可以使用高於自己等級的長柄武器
75級獎勵:增加雙倍攻擊的幾率
Primary skill choice for: Dryad, Shadow Warrior, Seraphim
為以下職業的主技能:Dryad, Shadow Warrior, Seraphim
Secondary skill choice for: High Elf, Shadow Warrior
為以下職業的副技能:High Elf, Shadow Warrior
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Ranged Weapons:Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
遠程武器:提高使用遠程武器時的AV和AS,可以使用高於自己等級的遠程武器
75級獎勵:顯著增強遠程武器屬性,允許使用特殊武器
Primary skill choice for: Dryad, Seraphim
為以下職業的主技能:Dryad, Seraphim
Secondary skill choice for: High Elf, Inquisitor, Shadow Warrior, Temple Guardian
為以下職業的副技能:High Elf, Inquisitor, Shadow Warrior, Temple Guardian
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Speed Lore:Increases attack and defense, and run speed.
速度知識:增加所有武器的命中值與防禦值,增加移動速度
75級獎勵:增加移動速度
Primary skill choice for: None
為以下職業的主技能:無
Secondary skill choice for: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
為以下職業的副技能:Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
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Sword Weapons:Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
劍類武器:增加使用劍類武器時的AV和AS,可以使用高於自己等級的劍類武器
75級獎勵:增加雙倍攻擊的幾率
Primary skill choice for: Dryad, High Elf, Shadow Warrior, Seraphim, Temple Guardian
為以下職業的主技能:Dryad, High Elf, Shadow Warrior, Seraphim, Temple Guardian
Secondary skill choice for: Inquisitor
為以下職業的副技能:Inquisitor
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Tactics Lore:Increases damage and chance for critical hits with all weapons.
戰術:增加武器傷害及重擊幾率
75級獎勵:增加武器重擊幾率
Primary skill choice for: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
為以下職業的主技能:Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
Secondary skill choice for: None
為以下職業的副技能:無
Defensive Skills
Armour Lore:Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
護甲知識:提高護甲值,減少護甲帶來的CA恢復懲罰,允許使用比自己等級高的護甲
75級獎勵:顯著減少護甲帶來的CA恢復懲罰
Primary skill choice for: High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
為以下職業的主技能:High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
Secondary skill choice for:Dryad
為以下職業的副技能: Dryad
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Combat Reflexes:Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
戰鬥反射:增加躲閃幾率,降低受到重擊幾率
75級獎勵:增加躲閃幾率
Primary skill choice for: Dryad, Inquisitor, Shadow Warrior, Seraphim
為以下職業的主技能:Dryad, Inquisitor, Shadow Warrior, Seraphim
Secondary skill choice for: Temple Guardian
為以下職業的副技能:Temple Guardian
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Constitution:Increases health and health regeneration.
體質:增加HP上限及恢復速度
75級獎勵:增加戰鬥時的HP恢復速度
Primary skill choice for: Shadow Warrior
為以下職業的主技能:Shadow Warrior
Secondary skill choice for: Dryad, High Elf, Inquisitor, Seraphim, Temple Guardian
為以下職業的副技能:Dryad, High Elf, Inquisitor, Seraphim, Temple Guardian
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Pacifism:Reduces damage taken in PvP (all possible ramifications still unknown).
和平主義:降低來自敵對PC的傷害(PVP)
75級獎勵:降低來自敵對PC的傷害(PVP)
Primary skill choice for: None
為以下職業的主技能:無
Secondary skill choice for: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
為以下職業的副技能:Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
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Shield Lore:Grants the ability to use higher-level shields without penalties and increases their Defense Value.
盾牌知識:增加盾牌提供的防禦值,可以使用高於自己等級的盾牌
75級獎勵:可以格擋近戰CA
Primary skill choice for: Dryad, Shadow Warrior, Seraphim
為以下職業的主技能:Dryad, Shadow Warrior, Seraphim
Secondary skill choice for: High Elf
為以下職業的副技能:High Elf
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Spell Resistance:Increases resistance to spells and protection from spell-based critical hits.
法術抗性:提高法術抗性,降低受到(法術)重擊的幾率
75級獎勵:減少有害效果的持續時間
Primary skill choice for: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
為以下職業的主技能:Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
Secondary skill choice for: Inquisitor, Shadow Warrior, Seraphim
為以下職業的副技能:Inquisitor, Shadow Warrior, Seraphim
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Toughness:Improves resists and provides minimal % damage mitigation.
堅韌:提高對各系傷害的抗性,降低受到的傷害
75級獎勵:顯著降低受到的傷害
Primary skill choice for: Inquisitor, Temple Guardian
為以下職業的主技能:Inquisitor, Temple Guardian
Secondary skill choice for: Shadow Warrior, Seraphim
為以下職業的副技能:Shadow Warrior, Seraphim
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Warding Energy Lore:Increases shield energy and damage absorption for Combat Arts that use/create a shield
能量護盾:增加護盾能量,同時增加護盾吸收的傷害
75級獎勵:加快護盾再生
Primary skill choice for: Seraphim, Temple Guardian
為以下職業的主技能:Seraphim, Temple Guardian
Secondary skill choice for: None
為以下職業的副技能:無
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General skills
Alchemy:Enhances the effectiveness of all potions and allows use of certain consumables.
煉金:增強藥水效果,同時允許PC使用特定的消費品
75級獎勵:增強藥水效果,允許PC使用新物品(?)
Primary skill choice for: Dryad
為以下職業的主技能:Dryad
Secondary skill choice for: High Elf, Inquisitor, Shadow Warrior, Seraphim
為以下職業的副技能:High Elf, Inquisitor, Shadow Warrior, Seraphim
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Bargaining:Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
議價:可以隨時查看物品價格,同時商人會出售更物美價廉的商品
75級獎勵:增強任務獎勵(OTL)
Primary skill choice for: High Elf, Inquisitor
為以下職業的主技能:High Elf, Inquisitor
Secondary skill choice for: Dryad, Seraphim, Temple Guardian
為以下職業的副技能:Dryad, Seraphim, Temple Guardian
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Blacksmith:Allows the player to socket items and exclusive enhancements without having to use a Blacksmith
鐵匠:隨時可進行鍛造,可向銅以上的槽中鑲戒指,可向銀以上的槽中鑲項鏈,可鍛入比NPC鐵匠更好的屬性。同時降低鍛造價格
75級獎勵:有一定幾率取下槽中的物品而不是銷毀掉
Primary skill choice for:Shadow Warrior, Temple Guardian
為以下職業的主技能:Shadow Warrior, Temple Guardian
Secondary skill choice for: Inquisitor
為以下職業的副技能:Inquisitor
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Divine Devotion:Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes
宗教熱情:提高神祇技的恢復速度,解開工藝品的額外能力
75級獎勵:提高神祇技的恢復速度
Primary skill choice for: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim
為以下職業的主技能:Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim
Secondary skill choice for: Temple Guardian
為以下職業的副技能:Temple Guardian
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Enhanced Perception:Increases chance of "seeing" invisible monsters and "magical hiding places."
增強感知:增加發現隱形怪、陷阱和隱藏寶藏的幾率
75級獎勵:可能在箱子或隱藏寶藏中發現隔間(就是增加掉寶量吧)
Primary skill choice for: Dryad, Seraphim, Temple Guardian
為以下職業的主技能:Dryad, Seraphim, Temple Guardian
Secondary skill choice for: High Elf, Shadow Warrior
為以下職業的副技能:High Elf, Shadow Warrior
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Riding:Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
騎術:增強坐騎技能,減少騎乘帶來的恢復懲罰,同時可能解開特殊技能
75級獎勵:增加騎乘速度
Primary skill choice for: High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
為以下職業的主技能:High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
Secondary skill choice for: Dryad
為以下職業的副技能:Dryad
===============================================================
建議大家可以往對岸網站和本土的電玩網站巴哈姆特去收尋可以找到很多有用的資料。在裡面也可以看到很多魔人前輩對這款遊戲的熱愛..
廢話不多說首先就由基本能力開始(我盡量找中英文可以對照,這樣跟遊戲可以比照)
Base Attributes
Between level 1-49 One attribute point is gained per level up.
1-49級 每升一級有一點
Between level 50-149 Two attribute points are gained per level up.
50-149級每升一級有2點
Between level 150-200 Three attribute points are gained per level up
150-200級每升一級有3點
401 points to divide
總共有401點
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Strength 力量
Increases Attack value as well as basic damage for all close range weapons except daggers, swords that take up 3 spaces in the inventory and mage staffs. Note that, although lightsabers use 2 slots, they still benefit from Strength just like any other would.
增加除了匕首和法杖以外所有近戰武器的基本傷害
Attack Value +XX攻擊力 +XX
Weapon Damage +XX武器傷害 +XX
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Decreases the general regeneration time of combat arts.
減少戰鬥技能的恢復時間
Average Combat Art Regeneration Time XXX.X%
平均冷卻時間減少 XXX.X%
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Vitality 活力
Increases overall hitpoints and reduces their regeneration time.
增加生命值並減少其回覆時間。
Hitpoints XXX 生命增加XXX
Hitpoints Regeneration XX.X/s生命回覆時間XX.X/s
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Dexterity敏捷
Increases attack value slightly and defense value significantly. Increases damage dealt by close combat and ranged weapons.
少量增加攻擊力並大幅度增加防禦值。提升近戰和遠戰武器的傷害
Attack Value +XXX攻擊力 +XXX
Defense Value +XXX防禦力 +XXX
Weapon Damage +XXX武器傷害 +XXX
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intelligence 智力
Increases the chance that a spell hits the target with full force. Magic staffs and spells will additionally increase the damage output.
增加命中法術命中目標的機率
Weapon Damage +XXX武器傷害 +XXX
Combat Art Damage +XXX戰鬥藝術 +XXX
Spell Intensity +XXX法術強度 +XXX
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Willpower 意志力
Increases resistance against magic spells and additional damage effects (burn, poison, freeze, weaken).
增加抵抗魔法的和額外傷害的效果(燃燒,中毒,凍結,削弱) 。
Spell Resistance +XXX法術防禦 +XXX
===============================================================
本丸的妹妹,總算從腸病毒的侵襲中慢慢恢復,
從高燒-退燒-高燒-退燒的循環中,經過1個多星期的不講話,只用點頭跟搖頭,外加脾氣差動不動就打人,雙手亂揮(無雙亂舞模式),不張口吃東西,僅用針筒注射水、牛奶、優酪乳、運動飲料,其中優酪乳已經成了他唯一指定的主食,瘦的皮包骨後開始能用含滷蛋的聲音講話了,還好..真的我只能跟自己說還好。
◎ 林郁欣
我是台北人,在高雄讀書已經快要四年了。四日早上八點十八分,震央在高雄甲仙鄉的大地震,搖醒了早上沒有課還在睡覺的我。一起床當然是無限驚恐,打開電視新聞,好不容易等到地震的相關報導,除了告訴我們最大震度五級的嘉義、高雄縣、台南縣,下一個城市就是台北市,兩級。那高雄市呢?
等了好久,轉了好幾台,才看見高雄市的震度,四級。這讓我感慨萬千。哪邊比較嚴重,哪邊才是報導的重點。這似乎是一個問都不用問的問題,就是台北。
以前我住在台北,沒有感覺,覺得也沒什麼不好。現在在高雄生活,才發現想要知道一個南台灣的即時新聞,原來是那麼困難。去年八八水災,為什麼政府這麼傲慢,因為台北沒事嘛,誰會想到南部其實很嚴重?
一個台灣,兩樣情。政府早已不可靠,重北輕南是一直以來沒改過的方向,我只想懇求媒體新聞,分散點資源給中台灣、南台灣、東台灣的朋友們好嗎?我們連想要知道一個地震的震度都等不到新聞,還得自己上網查,怪不得大家都常揶揄出了台北市就是次等公民。台灣不是只有一個台北,我們不想當次等公民!
(作者為國立中山大學學生 轉自-自由時報自由廣場 2010-3-5)
真的有在台灣南北實際生活居住過的,才會有這種體認,台灣的社會結構是多麼的扭曲與不平均...by Douglas